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AI Insights · Timothy · July 2022

Top 5 Racing Games in Czech Republic Q2 2022: Performance Insights

Discover how the top 5 racing games performed on a unified platform in the Czech Republic during Q2 2022, with detailed insights on downloads, revenue, and active users.

Top 5 Racing Games in Czech Republic Q2 2022: Performance Insights

During the second quarter of 2022, the top 5 racing games in the Czech Republic showcased varied performance metrics across downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Race Master 3D - Car Racing saw a fluctuating trend in its weekly revenue, peaking at around $100 in early April and experiencing a low of about $34 in mid-June. Weekly downloads for the game were relatively stable, ranging from approximately 4.7K to 6.9K, with a notable increase to 6.9K in mid-April. The game's active user base started at around 34.8K in late March and saw a slight decline to approximately 31.6K by the end of June.

Bridge Race showed modest revenue figures, with a maximum of $64 in mid-April and a low of $14 at the end of June. The game’s weekly downloads peaked at 5K in late May, with a general trend of decreasing downloads towards the end of the quarter, settling at around 2.3K in the last week of June. Active users followed a similar pattern, rising to nearly 20K by late May before declining to approximately 15.2K by the end of June.

Line Race: Police Pursuit, which did not generate any revenue during this period, saw its highest weekly downloads in early April at around 10.5K. However, downloads dropped significantly to about 662 in mid-June before slightly recovering to 1.2K by the end of June. The active user base mirrored this trend, starting at around 10.9K in late March, peaking at 17K in early April, and then declining to approximately 3.3K by the end of June.

Epic Race 3D – Parkour Game showed minimal revenue, with a spike to $12 at the end of June. The weekly downloads varied, peaking at 2.9K in late May and dropping to around 1K by the end of June. Active users also fluctuated, starting at around 9.8K in late March, peaking at 12.4K in mid-April, and declining to approximately 7.1K by the end of June.

Riding Extreme 3D had sporadic revenue, with minor peaks at $24 in early April and $6 at the end of June. The game’s weekly downloads ranged from 1.1K to 2.8K, with a notable increase to 1.9K in the last week of June. Active users showed a steady trend, starting at 5.7K in late March and slightly increasing to about 4.7K by the end of June.

For more detailed insights and additional data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022